Gametrees in Ruby
December 28th, 2006
Here is a Ruby implimentation of Tic Tac Toe, or Noughts and Crosses if you prefer. Just paste the following code into irb and type either me_first or you_first.
class Board
def initialize
@squares = Array.new 9
# Eight ways to win
@winners = [[0,1,2],[3,4,5],[6,7,8],[0,3,6],[1,4,7],[2,5,8],[0,4,8],[2,4,6]]
end
def to_s
out = ""
for row in 0..2
out += "-----------\n" unless row == 0
for col in 0..2
out += "|" unless col == 0
out += case @squares[row * 3 + col]
when :x : "(X)"
when :o : "(O)"
else " " + (row * 3 + col).to_s + " "
end
end
out += "\n"
end
out
end
def add(symbol, position)
if valid_move? position
@squares[position] = symbol
true
else
false
end
end
def win?(player)
@winners.map do |winner|
((winner.map { |pos| @squares[pos] == player } ).include? false)
end.include? false
end
def full?
not @squares.include? nil
end
def valid_move?(position)
!(position < 0 or position > 8 or @squares[position])
end
def eval_move(player, position, depth)
return nil if not valid_move? position
@squares[position] = player # I adjust
move_value = if win? player
1
elsif depth == 0 or full?
0
else
moves = (0..8).map do |pos|
eval_move(other_player(player), pos, depth - 1)
end
-((moves.find_all { |move| move }).max) # Negamax
end
@squares[position] = nil # I am done adjusting
move_value
end
def best_move(player)
best = -10
for position in 0..8
# Gets really slow if looking ahead more than 4 moves
val = eval_move(player, position, 4)
print " #{val}"
position_of_best = position and best = val if val and val > best
end
position_of_best
end
def other_player(player)
player == :x ? :o : :x
end
end
class Game
def initialize(options = {})
@board = Board.new
@player = :x
@computer = options[:computer] || :x
while play do; end
end
def play
draw_board
if @player == @computer
print "\n Thinking. . ."
@board.add(@player, @board.best_move(@player))
else
print "\n#{@player.to_s} Enter your move: "
while not @board.add(@player, gets.chomp.to_i) do
print "\nInvalid Move: "
end
end
if @board.win? @player
draw_board
puts "#{@player.to_s} wins"
false
elsif @board.full?
draw_board
puts "Tie"
false
else
switch
true
end
end
def switch
@player = @board.other_player(@player)
end
def draw_board
print "\n" + @board.to_s
end
end
def you_first
Game.new(:computer => :x)
nil
end
def me_first
Game.new(:computer => :o)
nil
end
It does something funny if you try it give it an immediate win. Rather than play the winning move it may play another move that also assures victory since both both moves in that case evaluate to a win. This will happen if the winning move’s square is a higher number than the square to play for a delayed win.
I think 4 ply is enough look-ahead to stay on top of things but I have no proof. If you beat it, try increasing to 9 ply and try again. This isn’t C so I don’t default to evaluating the whole tree.
Yet another product of airport appreciation duty. The things I do to pass the time.
on June 25th, 2010 at 11:34 PM
Started learning just today, and was looking for some small and easy projects. I really needed something like your Tic Tac Toe program to start liking Ruby.
on June 25th, 2010 at 11:34 PM
Started Ruby learning just today, and was looking for some small and easy projects. I really needed something like your Tic Tac Toe program to start liking Ruby.
on June 25th, 2010 at 11:34 PM
Started learning Ruby just today, and was looking for some small and easy projects. I really needed something like your Tic Tac Toe program to start liking Ruby.
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